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Infinte terrain generation

A system that generates 3d terrain and renders it using a chunk based level of detail system.

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Further from the camera the terrain chunks get less detailed, allowing for more terrain to be generated without sacrificing much visual fidelity.

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Scalable chunks

The system generates a variable number of chunks, all levels editable for the best combination of visual fidelity and performance.

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Fractal noise

The landscape is generated through layering several layers of noise, creating a more natural looking landscape than pure perlin noise.

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Render distance

All this allows the terrain to be rendered far farther than a terrain which doesn't use this system.

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