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Procedural night city

For the Procedural Art subject in CMGT i set out to replicate the skyline of Night City from Cyberpunk 2077. To do this i had to learn Substance Designer, and procedurally generated a road network.

 

The road network itself is made using an L-system, which generates a network of connected nodes, which are then used to build a mesh on top of.

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Road network generation

A simple L-system is used to generate a gridlijke pattern that the buildings can be placed on. Rudimentary but effective, this is one of the systems that i want to remake and improve in the future.

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Building generation

Buildings are generated from scaling basic shapes and applying UV's accordingly. Smaller subtowers are added to break up the shape and add visual interest.

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Billboard shader

The billboards all use a shared general texture map for colours and are then use a scanline shader to give a futuristic effect to them. This works even better thanks to the added bloom post-processing.

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