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Voxel terrain generation

Generates millions of voxels efficiently using the greedy meshing algorithm. Multithreading and compute shaders have been used to utilize more of the processing power available to speed up generation.

This was the first half of my Minor Skilled at Saxion Enschede.

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Efficient generation

Using compute shaders, multithreading and the greedy meshing algorithm to speed up data processing and mesh generation significantly, fully using the processing power available.

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Infinite generation

Using cubic chunks the terrain is technically infinite in all dimensions, vertically and horizontally.

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Noise generation

Using noise to generate a variety of landscape features, such as subterranean noodly cave systems and an infinitely stretching sky of asteroids.

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