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Efficient generation
Using compute shaders, multithreading and the greedy meshing algorithm to speed up data processing and mesh generation significantly, fully using the processing power available.

Infinite generation
Using cubic chunks the terrain is technically infinite in all dimensions, vertically and horizontally.

Noise generation
Using noise to generate a variety of landscape features, such as subterranean noodly cave systems and an infinitely stretching sky of asteroids.
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