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Slime mold visualiser

A project I created to learn more about how shaders and working with the GPU works.

 

Millions of particles move across the screen following and avoiding other particles with a set of rules. A singe changes can change chaos into beautiful patterns.

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Efficiency

The program is capable of calculating millions of agents at once due to the fact that it is ran in a shader, where the GPU can run countless calculations in parallel.

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Patterns

Even miniscule changes can lead to drastic differences in the patterns that appear, leading to interesting visuals.

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Customizability

The project has a whole host of sliders and settings the user can change, everything is in their hands.

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